> Forest of True Sight > Questions & Answers Reload this Page quick question on texmod
Reply
Old Sep 27, 2009, 12:54 AM // 00:54   #1
Desert Nomad
 
Braxton619's Avatar
 
Join Date: Jul 2008
Profession: A/W
Advertisement

Disable Ads
Default quick question on texmod

Hey I was wondering can you change creatures in TexMod? Example would an aatxe to a wolf.

If you can, that would be freaking awesome.

Thanks!

EDIT: If you can, please tell me how.
Braxton619 is offline   Reply With Quote
Old Sep 27, 2009, 12:56 AM // 00:56   #2
Forge Runner
 
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
Default

no. texmod = texture modification. It doesn't change models. You can put the skin of an aatxe on a wolf etc but it would look weird. certain armors and things have the same model and with texmod you can switch textures etc.
Covah is offline   Reply With Quote
Old Sep 27, 2009, 01:19 AM // 01:19   #3
Wilds Pathfinder
 
Fitz Rinley's Avatar
 
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
Default

But don't get attached to anything functional or something that you like in TexMod because game updates appear to randomly make it completely unusable. Since GW only ignores the use of it, they don't have to care when they ruin someone's game experience or prevent them from being able to see what they are doing when mapping. Afterall, TexMod doesnt matter to them, it's not theirs, and the ability of customers to get things done doesnt matter to them either. (Given the way they fail to fix things that prevent successful play.)
Fitz Rinley is offline   Reply With Quote
Old Sep 27, 2009, 01:24 AM // 01:24   #4
Lion's Arch Merchant
 
Join Date: Dec 2007
Profession: P/Me
Default

Quote:
Originally Posted by Fitz Rinley View Post
But don't get attached to anything functional or something that you like in TexMod because game updates appear to randomly make it completely unusable. Since GW only ignores the use of it, they don't have to care when they ruin someone's game experience or prevent them from being able to see what they are doing when mapping. Afterall, TexMod doesnt matter to them, it's not theirs, and the ability of customers to get things done doesnt matter to them either. (Given the way they fail to fix things that prevent successful play.)
You seem mad for some reason.
Evil Eye is offline   Reply With Quote
Old Sep 27, 2009, 01:51 AM // 01:51   #5
Forge Runner
 
Join Date: Jan 2007
Default

Quote:
But don't get attached to anything functional or something that you like in TexMod because game updates appear to randomly make it completely unusable. Since GW only ignores the use of it, they don't have to care when they ruin someone's game experience or prevent them from being able to see what they are doing when mapping. Afterall, TexMod doesnt matter to them, it's not theirs, and the ability of customers to get things done doesnt matter to them either. (Given the way they fail to fix things that prevent successful play.)
This is because they (possibly) change the texture address of most textures as a way (i think) to try and prevent people from abusing texmod (making it easier for pvp'ers) because anet can't tell if you are using texmod. Also, lulx, you mentioned mapping... dude. Download the latest TPF pack off the offical wiki and it will work. Btw, all my mods continue to work, maybe Anet just modifies YOUR guildwars DAT to piss you off more than you are now?

In fact, I've learned that texmod dosen't even touch any game you use it on at all. If you want proof all you need is 3d Ripper DX while using a texmod, when you capture all live textures, your mods will not show, this is because Ripper DX takes texture from the game while TexMod runs in the direct X layer (temporary). So this program can be as abusive to the game as you want it, yay! This is of course my actual take on texmod, if anyone has proof that it literally temporary modifies the DAT, show me, but you wont because it dosen't,

OP. No...you can only replace/modify/capture textures, polygon modification is something that would require a program to modify the GW.DAT, which as I said earlier texmod doesn't even do itself.

Last edited by Bob Slydell; Sep 27, 2009 at 01:56 AM // 01:56..
Bob Slydell is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 09:22 AM // 09:22.